Strategy games punish latency immediately. A selection box that waits for a server, a unit that acknowledges a command too late, or a camera that stutters under network pressure breaks the relationship between intention and action.
Generals Web keeps the immediate loop close to the player. Input, camera movement, and the parts of simulation required for feedback happen locally; synchronization can then reconcile shared state without owning every frame of the experience.
That lesson travels well beyond games. Software feels dependable when the interface can continue to explain itself during a weak connection. Local capability is not only an offline feature—it is a way of preserving cause and effect.